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It’s hard to repeat FDR’s historic speech without deliberately over-emphasizing “deliberately”. Of all the submarines available to US submarine commanders of Silent Hunter 4 (S-class, Porpoise, Salmon, Sargo, Tambor, Gar, Gato, and Balao), the S-class is by far the most primitive, but a fitting place to begin my submarine career. The S-boats (aka “Sugar” boats) were produced between WWI and WWII and represent the coming-of-age of the submarine as a formidable weapon of war. The Start of a Career The typed letter with the handwritten signature is a nice touch, but I would have been happy with just a simple text message.ĭecember 9, 1941: I report to Manila, Philipines to accept command of my first submarine: the S-27. If I had a nickel for every time I have randomly shot a torpedo out into the Pacific, I could probably buy a venti Starbucks cafe mocha.
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#SILENT HUNTER 4 MANUAL#
The only two modifications I’ve made to the sim configuration files correct egregious errors in the mast heights in the onboard recognition manual and changes the default torpedo fire key from just Enter to control-Enter. There are an immense selection of patches and modifications available for Silent Hunter 4 (very few are actually compatible with each other!), including a selection of well-designed supermods that greatly improve the submarine hunter’s experience, but, in this AAR, I’m playing a mostly vanilla Silent Hunter patched to version 1.4. Without their thankless (and free!) service, the submarine simulation community would be in dire shape indeed. Bravo Zulu,.
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#SILENT HUNTER 4 DOWNLOAD#
They continue to keep their news items freshly stocked and the forums and file download areas are chock-full of incredibly useful information and data that you just can’t find anywhere else. If you’ve ever been interested in submarine simulation, head over to their site and check them out. Thankfully, the great community at did and continue to do a fantastic job of keeping a collection of patches, modifications, tutorials, and other support items to keep the submarine simulation experience accessible to anybody who can read through a forum. This crank and dump approach burned me as well as other sub simmers, and I haven’t even glanced towards Silent Hunter 5 because the memory of the pain is so strong. Unfortunately, Silent Hunter 4 took some serious depth charging when Ubisoft released and then abandoned it with bugs that seriously impact gameplay. I also played modern versions of the submarine experience – 688 Attack Sub by Electronic Arts which debuted in 1989, Janes’ 688(I) Hunter Killer which represents one of Janes’ best technical study sims of all time (ALL TIME!), and Sonalyst’s Sub Command – but, at least to this old salt, the World War II submarine experience remains the epitome of the submarine hunting experience.
#SILENT HUNTER 4 SERIES#
I followed the Silent Hunter series from the first blocky and bleepy Commodore 64 version up through Silent Hunter 4, which I play in this after action report. Each time you set out to sea, you never know which you are going be bringing back. Ah yes, submarine warfare is a special kind of warfare – strategy and tactics, emotion and hunches, it’s a hard habit to break once it has gained its hold. Every kill is a trophy, every depth charge a lesson. The sight of a burning and listing tanker hull through your soda-straw periscope would fill your heart with joy one moment and then a single sonar ping from a vengeful enemy destroyer would instantly fill it with cold fear.
#SILENT HUNTER 4 FULL#
The hours of patrolling empty seas, many attempts and frequent failures to infiltrate heavily defended convoys were more than paid in full when those torpedos hit. Although my first sim crush was Microsoft’s Flight Simulator, my first true love was Silent Hunter.
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